Alfonso
Navarro
Living at the intersection of two worlds, fluent enough in code to build robust, scalable systems, and fluent enough in design to translate those systems into something a designer can actually use.
Why am I cool?
Built to Ship, Not Just to Demo
I've led combat-system architecture on a multi-person UE5 studio project and automated the build pipeline with Jenkins — QA and CI/CD aren't an afterthought for me, they're part of shipping something real.
Full-Stack Range
From low-level C++ and Unreal's Gameplay Ability System to cloud-deployed chatbots and CI/CD pipelines with Jenkins, I'm comfortable across the whole stack — whichever layer a project needs.
Multilingual, Global-Ready
Fluent in Spanish, English, and Japanese (JLPT N3), with hands-on experience applying to and working in Japanese studios — I can jump into an international team without a translator.
Some of my best work
Rotten Bloom
2026
Brut
2026
Jenkins & Rotten Bloom
2026
A Cruel Angel Thesis
2023
1. Understand & Plan
I start by breaking the problem into user needs, constraints, and scope, so the architecture is right before a single line of code gets written.
2. Build & Iterate
I work in tight, testable increments rather than disappearing for weeks, an Agile mindset that keeps feedback (and surprises) coming early, not at the end.
3. Test Relentlessly
QA isn't a final checkbox for me. I treat edge cases and validation as part of building the feature, not something bolted on after.
4. Automate & Ship
I set up CI/CD pipelines (Jenkins, in my UE5 project) so builds catch regressions automatically shipping becomes routine instead of a fire drill.
What I offer
Game Development
Bridging the gap between designers and programmers with robust and scalable systems.
Technical Game Design
Unreal Engine 5
Unity Engine
Software Development
I bring software to life with clean, efficient, and high-performing code.
C++, C#, Python and JavaScript Expertise
Automation Scripting
CI/CD pipeline setup
Brand Identity
Building a strong brand identity is essential for standing out in a crowded market.
Logo Design
Cohesive Color Palettes
Brand Guidelines
Discover my journey
Hello! I’m Alfonso Navarro, a Software Engineer with an M.Sc. in Video Game Development. Experienced in performance-critical C++ systems, CI/CD pipeline setup, automation scripting, and delivery within structured cross-functional teams. Track record of measurable efficiency gains in international production environments.